Windows Support Australia

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Friday, 10 April 2009

Compiling DSDoom

Posted on 16:42 by Unknown

The port of Doom on the Nintendo DS was an amazing project. I used to play the original game quite a lot, and being able to run it again on my DS is like going back in time :)

Even if the game is pretty much running as it is, the project does not seem to be under active developement anymore.

Since I wanted to learn a little bit more about NDS programming I decided to try and compile DSDoom from source. The devkitPro toolchain contains everything needed to start homebrew developement on the DS.

Since the DSDoom code was last revised in 2007, the source won’t compile anymore with the latest devKitPro release (r23). I managed to have the code compile and run again even though sound and wireless are not working right now. I planned to do some fancy stuff with this game but I soon realized I won’t have time for it, so I decided I was satisfied enough in having it compiling right :)

Donwload DSDoom sources for devKitPro r23 here.

Read More
Posted in News, Nintendo DS | No comments
Newer Posts Older Posts Home
Subscribe to: Posts (Atom)

Popular Posts

  • Omegalib 4.2 released!
    This version greatly improves the speed of user-centered stereo tracking in cluster installations. The Equalizer/omegalib interface and re...
  • Distributed Sum on a 2D mesh using MPI
    For a recent class project, we had to implement an algorithm to sum an array of integers on a computer cluster. This problem is one of the e...
  • Google Chrome vulnerable to carpet-bombing flaw
    Google Chrome vulnerable to carpet-bombing flaw Google’s shiny new Web browser is vulnerable to a carpet-bombing vulnerability that could ex...
  • A New CAVE2 Trailer
    This video shows some of the applications we are running on our brand new CAVE2 hybrid reality system.
  • ENDURANCE Final Update
    Work on the ENDURANCE project has ended. The final data products consisted in an updated bathymetry model for the entire west lake bonney, u...
  • Using Kinect for 3D video capture
    (Thanks for the link, Jakub)
  • CAVE2 on TIME online: Using 3D Worlds to Visualize Data
    "Take a walk through a human  brain ? Fly over the surface of Mars? Computer scientists at the University of Illinois at Chicago are pu...
  • Website Update: Atomz
    A new section has been added to the website: 24Hour Games The 24H Games project is an experiment in gameplay design and developement. Its ma...
  • Tech Meeting Updates
    omegalib / CAVE2 improved few things with cylindrical config support now changing a couple of parameters (start angle, number of tiles) it i...
  • How to Prototype a Game in Under 7 Days: Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester
    Some days ago I stumbled upon an interesting article on rapid game prototyping. Read the original article here . Some of the guidelines th...

Categories

  • 3D
  • CAVE2
  • Edanarion
  • ENDURANCE
  • Flash
  • Game Heuristics
  • Games
  • HCI
  • Hydroviz
  • MotoGP08
  • MPI
  • News
  • Nintendo DS
  • OmegaDesk
  • omegali
  • omegalib
  • Papervision
  • QbViz
  • Tech Meeting
  • Visualization
  • VR

Blog Archive

  • ►  2013 (31)
    • ►  November (2)
    • ►  October (2)
    • ►  September (2)
    • ►  August (1)
    • ►  June (4)
    • ►  May (3)
    • ►  April (4)
    • ►  March (6)
    • ►  February (4)
    • ►  January (3)
  • ►  2012 (8)
    • ►  December (3)
    • ►  November (2)
    • ►  August (3)
  • ►  2011 (2)
    • ►  November (1)
    • ►  January (1)
  • ►  2010 (4)
    • ►  November (1)
    • ►  February (1)
    • ►  January (2)
  • ▼  2009 (5)
    • ►  September (1)
    • ►  June (1)
    • ▼  April (1)
      • Compiling DSDoom
    • ►  March (1)
    • ►  January (1)
  • ►  2008 (22)
    • ►  December (1)
    • ►  October (4)
    • ►  September (6)
    • ►  June (2)
    • ►  May (3)
    • ►  April (1)
    • ►  March (2)
    • ►  January (3)
  • ►  2007 (16)
    • ►  December (2)
    • ►  November (3)
    • ►  October (4)
    • ►  September (7)
Powered by Blogger.

About Me

Unknown
View my complete profile