Windows Support Australia

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Wednesday, 15 May 2013

Omegalib 3.7 released

Posted on 19:58 by Unknown
The omegalib model viewer. Source code at https://omegalib-apps.googlecode.com/svn/trunk/modelView2/modelView.py. Saturn V Model(c) Arthur Nishimoto

This is an intermediate release, before some major planned API additions for 4.0.

Major Changes

general
  • Improved support for building custom external modules.
  • Additional fixes to runtime application switching.
  • added mission control -m flag to the default command line options. (see the Command Line Wiki page).
  • added support for multi-instance launching (using the -I command line option). Now multiple intances of omegalib can easily run on a cluster driving a display system, sharing the same configuration and each controlling a subsection of the display space.
omega
  • DisplayConfig.verbose mode
  • New python functions: getViewRay(x, y), broadcastCommand()
  • number of lines in the onscreen console can be customized.
  • Stereo eye separation can be customized at runtime through Camera.setEyeSeparation
cyclops
  • Fixed material and effect color and alpha overrides
  • Fix to emissive texture shader (would not render correctly with lighting enabled).
  • API CHANGE: Material setDiffuseColor and setEmissiveColor have been merged into setColor(diffuse, emissive) to make it clear material color override both emissive and diffuse.
  • API Additions: Entity.listPieces(), Entity.getPiece().
  • Fixed optimization error for animated models.
  • polygon offset and wireframe options for setEffect (-o, -w)
omegaOsg
  • FIX: queueCommand(':autonearfar on') done before osg module initialization was being ignored.
  • Added support for depth partitioning, to correctly render large scale scenes.
omegaToolkit
  • API Additions: Widget.getCenter()
  • API Additions: Menu.getContainer()
  • Improved support for 2D mode menus
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in omegalib | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

Categories

  • 3D
  • CAVE2
  • Edanarion
  • ENDURANCE
  • Flash
  • Game Heuristics
  • Games
  • HCI
  • Hydroviz
  • MotoGP08
  • MPI
  • News
  • Nintendo DS
  • OmegaDesk
  • omegali
  • omegalib
  • Papervision
  • QbViz
  • Tech Meeting
  • Visualization
  • VR

Blog Archive

  • ▼  2013 (31)
    • ►  November (2)
    • ►  October (2)
    • ►  September (2)
    • ►  August (1)
    • ►  June (4)
    • ▼  May (3)
      • CDW EDTECH: Visualizing Next-Generation Virtual Re...
      • Omegalib 3.7 released
      • Parallel Beam Tracing and Visualization of 200 Mil...
    • ►  April (4)
    • ►  March (6)
    • ►  February (4)
    • ►  January (3)
  • ►  2012 (8)
    • ►  December (3)
    • ►  November (2)
    • ►  August (3)
  • ►  2011 (2)
    • ►  November (1)
    • ►  January (1)
  • ►  2010 (4)
    • ►  November (1)
    • ►  February (1)
    • ►  January (2)
  • ►  2009 (5)
    • ►  September (1)
    • ►  June (1)
    • ►  April (1)
    • ►  March (1)
    • ►  January (1)
  • ►  2008 (22)
    • ►  December (1)
    • ►  October (4)
    • ►  September (6)
    • ►  June (2)
    • ►  May (3)
    • ►  April (1)
    • ►  March (2)
    • ►  January (3)
  • ►  2007 (16)
    • ►  December (2)
    • ►  November (3)
    • ►  October (4)
    • ►  September (7)
Powered by Blogger.

About Me

Unknown
View my complete profile