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Tuesday, 9 February 2010

GPU Programming Project 1 – Kodachrome

Posted on 00:08 by Unknown
 


The objective for this project was to process a stream of images captured from the webcam, and apply a set of vertex, fragment and geometry shaders to achieve different visual effects. The shaders had to be written using the OpenGL Shading Language (GLSL). My application made use of the OpenCV library for the webcam capture part. OpenCV has also been used to integrate face recognition support into one of the shaders. Go To The Project Page
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