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Thursday, 6 December 2012

omegalib 3.1 released!

Posted on 17:50 by Unknown


Omegalib 3.1 improves on version 3.0 introducing a few new features and improvements (sound, python API, porthole, configurability), and is the first version since the dark ages of the project that offers a prepackaged binary version for windows.

Major Changes

  • omega
    • big improvements on sound support
    • improved configuration, tile configuration is now much more flexible and allows eterogeneous geometries and stereo modes
    • (linux) control-C kills application even on cluster systems
    • omegalib builds on OSX
    • runtime stereo switch
    • orun -D option lets user switch application data directory instead of system data directory
  • omegaToolkit
    • 3d ui control supported in python, plus additional ui interaction improvements
  • cyclops
    • simplified shader system
    • added emissive texture support
    • added bump effect shader
    • improved animation support
  • omegaVtk
    • support for per-actor visibility
  • omegaOsg
    • optional support for Inventor / VRML files
    • The omegalib brain 2 application running in CAVE2

      Updated documentation

      On a related note, the python API documentation for omegalib has been updated to cover the full 3.1 API. Check it out here
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