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Friday, 1 November 2013

Omegalib 5.0 released!

Posted on 20:11 by Unknown
This version will introduce physics support in cyclops and will ship with updated versions of several internal libraries (OpenSceneGraph, osgWorks, FBX). No API breaks are planned for this version, but due to changes in the dependency structure, a full, clean rebuild will be needed after updating to this version. This release notes will still list changes to external modules that are considered part of the core omegalib distribution: omegaOsg, omegaVtk and cyclops.
breaking change the cyclops shadow API has been deeply revised. Old apps using the shadow API will need to be modified (the old shadow system was quite buggy so I don't expect any application except for experiments making use of the old API)
function change In cyclops newly added lights are enabled by default.

Major Changes

general
  • OpenScenegraph is now built automatically instead of being downloaded as a binary dependency
  • Fixed several project dependencies in the build scripts. omegalib should now compile without hiccups during parallel builds (make -j 32is your friend)
cyclops
  • Added multi-texture support in Material C++ and Python API
  • Physics support (RigidBody API)
  • SceneLayer API
  • Single pass multiple shadow map support
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