Windows Support Australia

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Friday, 12 September 2008

IGN: MotoGP 08 Updated Hands-On

Posted on 08:42 by Unknown


The MotoGP videogame franchises have been in a bit of a weird spot in past years with multiple publishers owning the rights to the license on different systems. So the MotoGP that you'd play on the Xbox 360 would be different than the Sony titles, for instance. Fortunately for confusion's sake, Capcom has wrapped up the license on whole and will be bringing MotoGP 08 to the Xbox 360, PlayStation 3, PS2 and PC in a few months' time.

IGN: MotoGP 08 Preview
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in MotoGP08 | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Omegalib 4.2 released!
    This version greatly improves the speed of user-centered stereo tracking in cluster installations. The Equalizer/omegalib interface and re...
  • Distributed Sum on a 2D mesh using MPI
    For a recent class project, we had to implement an algorithm to sum an array of integers on a computer cluster. This problem is one of the e...
  • Google Chrome vulnerable to carpet-bombing flaw
    Google Chrome vulnerable to carpet-bombing flaw Google’s shiny new Web browser is vulnerable to a carpet-bombing vulnerability that could ex...
  • A New CAVE2 Trailer
    This video shows some of the applications we are running on our brand new CAVE2 hybrid reality system.
  • ENDURANCE Final Update
    Work on the ENDURANCE project has ended. The final data products consisted in an updated bathymetry model for the entire west lake bonney, u...
  • Using Kinect for 3D video capture
    (Thanks for the link, Jakub)
  • CAVE2 on TIME online: Using 3D Worlds to Visualize Data
    "Take a walk through a human  brain ? Fly over the surface of Mars? Computer scientists at the University of Illinois at Chicago are pu...
  • Website Update: Atomz
    A new section has been added to the website: 24Hour Games The 24H Games project is an experiment in gameplay design and developement. Its ma...
  • Tech Meeting Updates
    omegalib / CAVE2 improved few things with cylindrical config support now changing a couple of parameters (start angle, number of tiles) it i...
  • How to Prototype a Game in Under 7 Days: Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester
    Some days ago I stumbled upon an interesting article on rapid game prototyping. Read the original article here . Some of the guidelines th...

Categories

  • 3D
  • CAVE2
  • Edanarion
  • ENDURANCE
  • Flash
  • Game Heuristics
  • Games
  • HCI
  • Hydroviz
  • MotoGP08
  • MPI
  • News
  • Nintendo DS
  • OmegaDesk
  • omegali
  • omegalib
  • Papervision
  • QbViz
  • Tech Meeting
  • Visualization
  • VR

Blog Archive

  • ►  2013 (31)
    • ►  November (2)
    • ►  October (2)
    • ►  September (2)
    • ►  August (1)
    • ►  June (4)
    • ►  May (3)
    • ►  April (4)
    • ►  March (6)
    • ►  February (4)
    • ►  January (3)
  • ►  2012 (8)
    • ►  December (3)
    • ►  November (2)
    • ►  August (3)
  • ►  2011 (2)
    • ►  November (1)
    • ►  January (1)
  • ►  2010 (4)
    • ►  November (1)
    • ►  February (1)
    • ►  January (2)
  • ►  2009 (5)
    • ►  September (1)
    • ►  June (1)
    • ►  April (1)
    • ►  March (1)
    • ►  January (1)
  • ▼  2008 (22)
    • ►  December (1)
    • ►  October (4)
    • ▼  September (6)
      • MotoGP 08: la copertina italiana
      • IGN: MotoGP 08 Updated Hands-On
      • Gameplay and Usability Heuristics
      • MotoGP 2008 First Look Preview for Xbox 360 - Vide...
      • Google Chrome vulnerable to carpet-bombing flaw
      • MotoGP 08 (Xbox 360)
    • ►  June (2)
    • ►  May (3)
    • ►  April (1)
    • ►  March (2)
    • ►  January (3)
  • ►  2007 (16)
    • ►  December (2)
    • ►  November (3)
    • ►  October (4)
    • ►  September (7)
Powered by Blogger.

About Me

Unknown
View my complete profile